This is a step by step guide to creating a simple treasure hunt style game. You will solve clues to find the trasure. The guide will look at controlling animations through triggers, displaying game progress and controlling the UI.
A look at our game terrain.
Using the FirstPersonController prefab.
How to split up animations imported in with your models.
How to set up the controller for the box using the Mechanim Animator window.
A guide to scripting the box with triggers.
Looking at adding a button press to open the box.
How to place a message on the screen when entering a trigger.
How to add an open box sound effect.
How to add 20% completion each time you open a box and display progress in the UI.
Another method of displaying game progress. This method can be used stand alone or in conjunction with the previous method.
Method one of displaying clues. In this tutorial we will display messages as text in a pre-defined area of the UI.
This method looks at displaying clues through images. It works in a very simlar way to the previous method biut instead of swapping text it swaps images.
In this tutorial section we will control when the boxes can found. This is achieved by making the next box appear only after the previous one has been found.
Guide on creating a win screen for completing the game.